If you have been spending a fair bit of time in Arc Raiders lately, you have probably noticed that Expedition 2 has finally gone live and that the whole thing feels built around chasing rare loot and stacking up ARC Raiders Items. It is not a casual side activity, though. You have to hit level 20 before you can even sign up, and the entry ticket is brutal: you wipe your character and start again from scratch. If you are the kind of player who gets attached to a favourite build or a lucky roll, that is going to sting, but for people who enjoy a reset or were planning to reroll anyway, the trade for exclusive rewards can look pretty tempting.
How Expedition 2 Actually Works
The expedition runs in five fixed stages, and you work through them in order, no shortcuts. You clear Stage 1, then Stage 2 unlocks, and so on until you tick off all five. Once you are done with the checklist, you are basically waiting in orbit for the departure window, which runs from 17 February to 24 February 2026. Miss that date and you are done; you cannot sneak in late or grab your payout afterwards. So while there is time to prepare, you do not want to be the person rushing the last tasks as the timer runs out.
Early Stages And What You Have To Hoard
The first couple of stages are mostly about hoovering up resources, so you will spend a lot of time looting boring stuff off the ground. Stage 1 wants 150 Metal Parts, 200 Plastic Parts, 80 ARC Alloy, and 15 Steel Springs. None of it is rare, but the amounts add up fast, so most players end up looting everything they see instead of cherry picking. Stage 2 shifts into more technical gear: 35 Durable Cloth, 25 Wires, 20 Electrical Components, and 4 Cooling Coils. It is the point where people realise they should have been breaking down junk and checking vendors instead of ignoring half the drops.
Where The Difficulty Spikes
Stage 3 is the first real wall for a lot of squads, because it forces you into proper fights instead of passive farming. You need 10 Shredder Gyros, which means hunting down Shredder enemies on purpose, not just killing them when they get in the way. On top of that, you have to find 4 Light Bulbs, 30 Batteries, and a single Exodus Module, which is the item that tends to slow people down. Then Stage 4 sends you to Stella Montis, which is a PvP zone, so now you are not just racing the timer, you are dealing with other players camping routes or thieving extractions. You have to extract 5 Frequency Mod Boxes, 5 Advanced Electronic Components, 3 Ion Sputters, and 3 Leaper Pulse Units, and losing a pack to another squad can wipe out half an evening.
Selling Off Everything You Built
Stage 5 flips the script again and asks you to liquidate your progress instead of stacking gear. You have to sell 200,000 coins worth of Combat Items, 100,000 in Survival Items, and 150,000 in Provisions, plus a massive 300,000 coins worth of Materials. At this point you are basically dismantling the character you have spent weeks building, which feels rough if you are not fully committed to the expedition. The players who get the most out of it usually decide early that they are all in, start banking tradeable items, and treat the whole thing like a long build-up to one last big sale, especially if they have an eye on grabbing some cheap Raiders weapons.Arc Raiders' Expedition 2 looks awesome, but the grind for Metal Parts, ARC Alloy, Shredder Gyros and all those sell targets can get old fast. That's where U4GM steps in. On https://www.u4gm.com/arc-raiders-items you can grab the items and coins you need so you're not stuck farming low‑value mobs while everyone else is eyeing that February 2026 departure window. We keep it simple: clear prices, fast delivery, and support from people who actually play games, not just talk about them. If you want to chase those exclusive Expedition rewards, respec without losing your mind, and get back to playing the way you like instead of ticking checklists, U4GM has your back.
