Furthermore, I don't know, but I believe most of the complaints stem from the reality that fighting most opponents feels like smacking their heads with a noodles or some random skin bones dead guy who farts every 5 seconds has 10 times the health of a human living.
I've played the game for around 2 hours, at times as a ranger some as a rogue a little bit of the others, but mostly cleric. I played every single goblin dungeon, I escaped at least two times, mostly due to the fact that I teamed up/formed the truce with a group of people (via intense teabagging) who didn't want to try to kill one to kill each other.
In this game, you play PvPvE. It's not PvEvPvP lol. It sounds strange. However. If they can make mobs "smarter" There will be more people who will be crying , rather than making mobs of bullet sponges. That really aren't even very strong. The majority of people aren't aware of the perk system. This could be due to the lack of tools tips and bad information. And also, people fearful of testing , and trying to figure things out. Perks are a huge an issue in this industry. It is imperative to create more transparency.
Rogues are too damaged to have a lot of damage modifiables
Design. Very good theoretically. Implementation is somewhat weak and not very practical, but still a good idea. Flat damage isn't a good concept in a game that includes different attack speeds for spells and weapons. Wizards need to start with daggers and an orb, and a crystal sword instead of the staff.
Fix hit reg and make more than one offensive spell that is viable for wizard( I've done the math, only one spell is valid for magic missiles, pve, also in multiplayer chain lightning and fireball kill wizards more quickly than opponents.
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