The next game, I tap the enemy Rogue.
The next game I 1 shot a rogue, in the role of a ranger, using the 5 shot arrow shotgun . It was at point blank.
The next Game I 5 shot chest shot of a fighter which then turns into a head shot, and finally an stab with a sword. The player finishes with 40 percent.
When I compare the damage number I do, versus the damage numbers other people take in basic equipment, there is something OFF.
Yes. Magic missiles is the only PVE-based spell worthy of use against mobs (fireball is average at best).
The problem with mages is ironmace balanced them around FLAT damage bonuses occurring MULTIPLE times per spell performed.
Fireballs hit for damage that is IMPACT + SPREAD damage+ X damage ticks that BURN. Each one of these procs the simple damage modifications.
Magic missiles are able to fire 10 or 12 to deal the damage of 10, 12 or more, each procs the damage bonuses.
For instance that if the missile fires 10 times of 12 damage, then four flat damage will add 40 flat, plus your magic damage percentage modifier, as well as a modifier to deal with critical head shots(or reductions to limbs). That can get to the point where EACH missile does either 50-60. This is extremely powerful.
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