Visual effects for the film were created with the help of Industrial Light & Magic, which was established in the late 1980s by George Lucas and has done work on the Star Wars movies and films like Captain America: Civil War and Pacific Rim. Animation supervisor Hal Hickel said that for World of Warcraft they "had to create a whole race of orcs to hold their own against real actors in the movie." You can see how they did it through the footage below.
ILM video effects director Jeff White said that while the motion capture for the body was "pretty typical," the facial capture is where he feels the company "broke some ground."
"The first shot we shot was a close-up on Durotan. Although it was subtle, there were key moments to create the character's the screen," White explained. "It was really our plan to show all the filmmakers that you can pull these monsters off,' and when they first saw the film, they were floored."
"You can feel the eyes of his subject reacting, the smallest of movements. They felt alive, and it was an amazing experience," the supervisor of visual effects Bill Westenhofer.
Alongside capturing the orcs' facial movements, the team at ILM also created a tool which was primarily focused on grooming CG hair. They named it "Haircraft."
World of Warcraft hits theaters on June 10. and features Travis Fimmel, Paula Patton, Toby Kebbell, and Robert Kazinsky. Duncan Jones, who has been the director of films such as Moon as well as Source Code, directed the movie.
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